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The Legend of Zelda: Twilight Princess HD : ウィキペディア英語版
The Legend of Zelda: Twilight Princess

|genre = Action-adventure
|modes = Single-player
}}
is an action-adventure game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the ''The Legend of Zelda'' series. Originally planned for release on the GameCube in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month; this made ''Twilight Princess'' the first ''Zelda'' launch title for a Nintendo console. The GameCube version was released in December 2006.
The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the forms of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place approximately 100 years after ''Ocarina of Time'' and ''Majora's Mask'', in an alternate timeline from ''The Wind Waker''.
At the time of its release, ''Twilight Princess'' was considered the greatest entry in the ''Zelda'' series by many critics, including writers for ''1UP.com'',〔 ''Computer and Video Games'',〔 ''Electronic Gaming Monthly'',〔 ''Game Informer'',〔 GamesRadar,〔 IGN,〔 and ''The Washington Post''. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, ''The Legend of Zelda: Twilight Princess HD'', will be released in March 2016.
==Gameplay==

''The Legend of Zelda: Twilight Princess'' is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in ''Ocarina of Time'', including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the ''The Legend of Zelda'' series). While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.〔
The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to "warp" to any of several preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.
The artificial intelligence (AI) of enemies in ''Twilight Princess'' is more advanced than that of enemies in ''The Wind Waker''. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games.
There is very little voice acting in the game, as is the case in most ''Zelda'' titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases〔(【引用サイトリンク】title=Midna's Voice Clips—Unscrambled )〕 sampled by Japanese voice actress Akiko Kōmoto.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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